Login    Forum    Register    Members   Search    FAQ

Board index » Apollo RP Plugins » 3rd Party Plugin Releases




Post new topic Reply to topic  [ 16 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Blueprint Mod v1.0
 Post Posted: Mon Dec 07, 2009 10:40 pm 
Offline
Official Troll

Joined: Thu May 15, 2008 9:24 pm
Posts: 117
Nice spelling


Top 
 Profile  
 
 Post subject: Re: Blueprint Mod v1.0
 Post Posted: Mon Dec 07, 2009 11:01 pm 
Offline
Moderator
User avatar

Joined: Sun Sep 28, 2008 10:27 pm
Posts: 587
Location: Kissimmee, FL.
He's probably drunk. I've never seen him type like that.

_________________
Jean Meslier wrote:
[Human kind] shall not be free until the last king is strangled with the entrails of the last priest.


Top 
 Profile  
 
 Post subject: Re: Blueprint Mod v1.0
 Post Posted: Tue Dec 08, 2009 10:25 am 
Offline
User avatar

Joined: Sun Dec 28, 2008 3:42 pm
Posts: 628
Location: Press 3 to Robwhore
He must be very upset about the burgers! Help this young man get his permanate bleupint

_________________
Superlagg wrote:
Sure, you can /me at the map geometry all day, but unless there's someone hiding on the roof or the admin reads the server logs, its essentially wasted time.

<3


Top 
 Profile  
 
 Post subject: Re: Blueprint Mod v1.0
 Post Posted: Tue Dec 08, 2009 2:43 pm 
Offline
Moderator
User avatar

Joined: Mon Jun 30, 2008 7:00 pm
Posts: 400
So just noticed that when you create dummy items, they do not get used up.

As of right now, I have this going on.

Blueprints.ini
Code:
"Sawed-Off Shotgun"
{
   "Metal_Pipe" "2"
   "Duct_Tape" "1"
   "*time" "20"
}


Dummyitems.ini

Code:
"Metal Pipe" "Hollow Metal Tubing"
"Duct Tape" "Perfect for taping stuff together"


Mining.ini

Code:
"Metal Pipe"
{
   ; A stub right now
   "model" "",
   ; Where the ore is located
   "origin" " -402 1277 -680 ",
   ; How long it takes to come back when exhausted
   "respawn_time" "5",
   ; How likely it is to come back
   "respawn_chance" "1",
   ; Whether or not it should be enabled when the server starts
   "active" "1",
   ; How long you have to wait before each harvest attempt
   "cooldown_time" "30",
   ; How many of the item each ore stack contains
   "num" "5",
   ; How many of the item you get when mining
   "mine_amount" "2",
   ; A random addition to the mine_amount value, which is between 0 and this number
   "mine_amount_random" "3",
   ; How long it takes to harvest (superceded by items)
   "harvest_time" "5",
   ; How likely you are to fail at harvesting it (superceded by items)
   "failchance" "0",

   ; Items required for mining.
   ; You can remove these to use "failchance" and "harvest_time" instead.
   ; If you have items enabled, "failchance" and "harvest_time" are voided.
   "item1_name" "Jigsaw",
   "item1_time" "1",
   "item1_failchance" ".25",
   "item1_useup" "0"
}

_________________
Image


Top 
 Profile  
 
 Post subject: Re: Blueprint Mod v1.0
 Post Posted: Tue Dec 08, 2009 2:46 pm 
Offline
beb2

Joined: Sun Apr 20, 2008 6:33 pm
Posts: 1245
Code:
   "Metal_Pipe" "2"
   "Duct_Tape" "1"


I'm surprised that this even works. There should be no underscore and everything should be exactly the same as in dummyitems.ini

_________________
If you will split on public it will laugh
If public will split on you, you will choke


Top 
 Profile  
 
 Post subject: Re: Blueprint Mod v1.0
 Post Posted: Tue Jan 26, 2010 12:48 am 
Offline
Moderator
User avatar

Joined: Sun Sep 28, 2008 10:27 pm
Posts: 587
Location: Kissimmee, FL.
Broken as hell right now. I don't advise trying it until Hawk fixes it, which he's being lazy about at the moment. If you decide you want to try it anyway, then make sure that you follow this example. Instead of:

Code:
"Iron Bar"
{
   "Iron Ore" "2",
   "*time" "20"
}

"Steel Bar"
{
   "Iron Bar" "2",
   "*time" "30"
}


Do it like this:

Code:
"Steel Bar"
{
   "Iron Bar" "2",
   "*time" "30"
}

"Iron Bar"
{
   "Iron Ore" "2",
   "*time" "20"
}


Any blueprint that uses another blueprint item in the list as a resource must be registered above the item being used. I don't know why, but this works. So if you're having problems, try that. That's all I know about the bug.

_________________
Jean Meslier wrote:
[Human kind] shall not be free until the last king is strangled with the entrails of the last priest.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 16 posts ]  Go to page Previous  1, 2

Board index » Apollo RP Plugins » 3rd Party Plugin Releases


Who is online

Users browsing this forum: No registered users and 2 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron