So just noticed that when you create dummy items, they do not get used up.
As of right now, I have this going on.
Blueprints.ini
Code:
"Sawed-Off Shotgun"
{
"Metal_Pipe" "2"
"Duct_Tape" "1"
"*time" "20"
}
Dummyitems.ini
Code:
"Metal Pipe" "Hollow Metal Tubing"
"Duct Tape" "Perfect for taping stuff together"
Mining.ini
Code:
"Metal Pipe"
{
; A stub right now
"model" "",
; Where the ore is located
"origin" " -402 1277 -680 ",
; How long it takes to come back when exhausted
"respawn_time" "5",
; How likely it is to come back
"respawn_chance" "1",
; Whether or not it should be enabled when the server starts
"active" "1",
; How long you have to wait before each harvest attempt
"cooldown_time" "30",
; How many of the item each ore stack contains
"num" "5",
; How many of the item you get when mining
"mine_amount" "2",
; A random addition to the mine_amount value, which is between 0 and this number
"mine_amount_random" "3",
; How long it takes to harvest (superceded by items)
"harvest_time" "5",
; How likely you are to fail at harvesting it (superceded by items)
"failchance" "0",
; Items required for mining.
; You can remove these to use "failchance" and "harvest_time" instead.
; If you have items enabled, "failchance" and "harvest_time" are voided.
"item1_name" "Jigsaw",
"item1_time" "1",
"item1_failchance" ".25",
"item1_useup" "0"
}