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wonsae
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Post subject: Re: ApolloRP v1.3 is in Development Posted: Tue Dec 22, 2009 11:53 pm |
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Joined: Thu May 15, 2008 9:24 pm Posts: 117
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Lord Destros wrote: wonsae wrote: Yeah, warpedruler told me about the Speed API. sick idea, also fixes the shitty tazer bug. Who is this mysterious being you speak of? A cock.
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Otsegolectric
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Post subject: Re: ApolloRP v1.3 is in Development Posted: Fri Dec 25, 2009 9:42 pm |
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Joined: Sun Dec 28, 2008 3:42 pm Posts: 628 Location: Press 3 to Robwhore
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wonsae wrote: Lord Destros wrote: wonsae wrote: Yeah, warpedruler told me about the Speed API. sick idea, also fixes the shitty tazer bug. Who is this mysterious being you speak of? A cock. Oh for fuck sake!
_________________ Superlagg wrote: Sure, you can /me at the map geometry all day, but unless there's someone hiding on the roof or the admin reads the server logs, its essentially wasted time. <3
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wat
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Post subject: Re: ApolloRP v1.3 is in Development Posted: Tue Dec 29, 2009 9:14 pm |
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Joined: Mon Oct 20, 2008 3:27 pm Posts: 28
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dMoN
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Post subject: Re: ApolloRP v1.3 is in Development Posted: Wed Dec 30, 2009 2:23 am |
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Joined: Thu Mar 26, 2009 10:51 pm Posts: 387 Location: 173.77.65.245
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Knox
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Post subject: Re: ApolloRP v1.3 is in Development Posted: Wed Dec 30, 2009 11:50 am |
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Joined: Fri Jul 11, 2008 5:47 pm Posts: 358 Location: Barrie, Ontario
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_________________ Click here to add me to your SteamFriends! silenttt wrote: over the internet ive never seen anybody besides the internet community using proper grammar and caring about that shit at all.
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Terrum
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Post subject: Re: ApolloRP v1.3 is in Development Posted: Fri Feb 12, 2010 6:17 pm |
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Joined: Mon Aug 17, 2009 7:07 am Posts: 417 Location: UK, Kent
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Can't wait to see 1.3!  When it's out i'll definately start my TSRP server again.
_________________ Thanks, Terrum. http://www.terrum.co.uk 
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Hawk552
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Post subject: Re: ApolloRP v1.3 is in Development Posted: Mon Jun 21, 2010 9:23 am |
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| beb2 |
Joined: Sun Apr 20, 2008 6:33 pm Posts: 1245
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So the data layer is now fixed. You guys might wanna start following the changelog again.
_________________ If you will split on public it will laugh If public will split on you, you will choke
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Hawk552
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Post subject: Re: ApolloRP v1.3 is in Development Posted: Mon Jun 21, 2010 1:29 pm |
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| beb2 |
Joined: Sun Apr 20, 2008 6:33 pm Posts: 1245
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New article about the data layer, explaining what it is and how to use it, since nobody other than me understands it: http://wiki.apollorp.org/index.php/Data_Layer
_________________ If you will split on public it will laugh If public will split on you, you will choke
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Hawk552
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Post subject: Re: ApolloRP v1.3 is in Development Posted: Tue Jul 13, 2010 7:12 pm |
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| beb2 |
Joined: Sun Apr 20, 2008 6:33 pm Posts: 1245
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As part of v1.3, we'll be releasing the "Mobius Pack", which will be a collection of everything that we're running on the official server in a convenient and easy-to-install package.
_________________ If you will split on public it will laugh If public will split on you, you will choke
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Otsegolectric
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Post subject: Re: ApolloRP v1.3 is in Development Posted: Mon Jul 19, 2010 4:39 pm |
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Joined: Sun Dec 28, 2008 3:42 pm Posts: 628 Location: Press 3 to Robwhore
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That is appreciated.
_________________ Superlagg wrote: Sure, you can /me at the map geometry all day, but unless there's someone hiding on the roof or the admin reads the server logs, its essentially wasted time. <3
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